Case studies
How the work was actually made — the brief, the dead ends, the decisions that survived. Each one is broken into the beats it happened in rather than presented as a finished thing that arrived fully formed.
Client engagements under IP restrictions are not listed here. They have breakdowns of their own, shared on request.

Game Asset Development
1919 Rolls-Royce Silver Ghost
A 1919 Silver Ghost taken from blueprint to shipping asset under a 25,000-triangle brief - which is the wrong budget for a car, and the reason every decision below is about where curvature was worth paying for.
6 chapters

Product Visualization
Hard-Surface Product Studies
An ongoing set of hard-surface product studies. Each one is modelled from reference first and shaded second, and this is what the set looks like part-way through rather than at the end.
4 chapters