Self-directed

An ongoing set of hard-surface product studies. Each one is modelled from reference first and shaded second, and this is what the set looks like part-way through rather than at the end.

01

Topology

In progress

Clean topology is a technical audit as much as a modelling one: edge flow, poly efficiency, and how support loops and transitions are handled under subdivision.

The wire-renders are stylized to blend into the model forms.

Wireframes

02

Form

In progress

Clay strips away material and texture so silhouette, proportion, and surface continuity have to stand on their own — pinching, lumpy transitions, and wobbly bevels have nowhere to hide.

Clay passes

03

Materials and lighting

In progress

Where a clay model stops looking like clay.

Shaded passes

04

Compositing and passes

In progress

Render control shown through the pass breakdown itself — AO, albedo, specular, depth, and ID masks — proof the final look is graded, not baked in.

No pass breakdowns published yet.

Pass breakdowns

Nothing here yet